这套《Mastering Arnold Renderer for Cinema 4D》教程是Cinema 4D中Arnold渲染器的权威指南,共分为5个系统化教学模块。教程从基础界面布局开始,深入讲解Arnold着色器网络、材质系统(包含标准/层材质/皮肤/阴影遮罩等)、纹理映射(TX文件管理/Mip映射/渐变控制)和程序化节点(随机/范围/UV变换)等核心渲染技术。进阶部分涵盖动力学模拟(破碎/毛发/粒子/X-Particles)、体积渲染(Arnold体积/OpenVDB/TurbulenceFD流体)、高级光照(天空穹顶/网格光/IES光效)和大气效果(雾效/体积散射),以及摄影机景深、运动模糊等影视级特效。最后通过扑克牌、草地、粒子系统等完整案例,演示Arnold渲染设置优化、AOV分层输出与AE合成全流程,是掌握电影级渲染技术的专业课程。
类型: | 课程,MasteringArnoldRendererCinema4D,阿诺德,AE合成,影视级渲染,AOV分层,光照技术,粒子特效,动力学模拟,体积渲染,材质系统,C4D,Arnold渲染器, |
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「」阿诺德MasteringArnoldRendererCinema4D
Mastering C4DtoA - Vol 01
01 - Layout Overview
Project Files
02 - Shaders
01 - Arnold Shader Network
01 - Overview
Project Files
02 - Shortcuts
Project Files
02 - Workflow
Project Files
03 - Surface
01 - Standard
Project Files
02 - Layer Color
Project Files
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extra
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03 - Ray Switch
Project Files
04 - Utility
Project Files
05 - Skin
Project Files
06 - Shadow Matte
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07 - Bump and Normal Mapping
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04 - Texture
01 - Image
Project Files
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02 - TX
01 - Overview
02 - TX Manager
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03 - Mip Mapping
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03 - Ramps
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05 - Math
01 - Random
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02 - Range
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06 - User Data
01 - RGB
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02 - Int
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03 - Dynamic Feed
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07 - Utiltiy
01 - Facing Ratio
Project Files
02 - UV Transform
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08 - C4D Shaders
01 - Bitmap
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02 - Vertex Map
Project Files
09 - Referencing
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10 - Material Stacking
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Layout - 1080 optimized
What is Next
Mastering C4DtoA - Vol 02
03 - Parameters Tag
01 - Overview
Project Files
02 - Geometry Parameters
01 - Main
Project Files
02 - Subdivision
Project Files
03 - Export
Project Files
04 - Displacement
Project Files
05 - Splines and Hair
01 - Splines
Project File
02 - Hair
Project Files
06 - Particles
01 - Particles
Project Files
02 - Thinking_Particles
Project Files
03 - X-Particles
Project Files
04 - Mesh Particles
Project Files
Bonus Setups
07 - Arnold Volume
01 - Arnold Volume
Project Files
02 - Open VDB
Project Files
Open VDB
03 - TurbulenceFD
Project Files
Layout - 1080 optimized
What is Next
Mastering C4DtoA - Vol 03
08 - Lighting
01 - Light Types
01 - Overview
Project Files
02 - Sky Dome
Project Files
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03 - Mesh Light
Project Files
04 - Photometric
Project Files
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02 - Filters
01 - Barndoor
Project Files
02 - Gobo
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03 - Light Blocker
Project Files
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04 - Light Decay
Project Files
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03 - Sky and Physical Sky
01 - Sky
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02 - Physical_Sky
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04 - Atmosphere
01 - Fog
Project Files
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02 - Volume Scattering
Project Files
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Simple X-Particles Snow Generator
09 - Cameras
01 - Overview
Project Files
02 - DOF
Project Files
03 - Motion Blur
Project Files
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Layout - 1080 optimized
What is Next
Mastering C4DtoA - Vol 04
10 - Arnold Procedural
Project Files
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DNA
Drone Sequence
Screws
11 - Render Settings
01 - Main
01 - Sampling
Project Files
01 - Sampling
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02 - Clamp
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03 - Filter
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02 - Ray Depth
Project Files
01 - Diffuse
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02 - Refelction
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03 - Refraction
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02 - AOV
01 - Setup AOV
Project Files
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02 - Arnold AOV
03 - Custom AOV
Project Files
01 - Write
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02 - Read
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04 - Object-Based AOV
Project Files
01 - Tag - Custom AOV
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02 - Tag - Object Mask
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03 - Diagnostics
Project Files
01 - Log
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02 - Error Handling
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03 - User Controls
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04 - Feature Overrides
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12 - Optimization and Noise Reduction
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13 - Drivers and Rendering
Project Files
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14 - Compositing Workflows
Project Files
3D Renders
Assets
Layout - 1080 optimized
What is Next
Mastering C4DtoA - Vol 05
01 - Playing Cards
3D Renders
After Effects
Assets
Cinema 4D
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02 - Grass Field
3D Renders
After Effects
Assets
Cinema 4D
03 - X-Tree
3D Renders
After Effects
Assets
Cinema 4D
04 - Mesh Particles
3D Renders
After Effects
Assets
Cinema 4D
05 - Arnold Volume
3D Renders
After Effects
Assets
Cinema 4D
06 - TurbulenceFD
3D Renders
After Effects
Assets
Cinema 4D
07 - Procedurals
3D Renders
After Effects
Assets
Cinema 4D
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ass
Screws
08 - Sampling Controls
3D Renders
After Effects
Assets
Cinema 4D
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What is Next
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